They were all apprentices once. This book contains advice and rules for playing apprentices and other children in Ars Magica. It covers changes to character. seeks an apprentice or familiar; both for detecting gifted people and potential apprentices and familiars in Ars Magica, 30 Days of Magic. Hey there, firstly some disclosure – I’m a massive fan of the Ars Magica roleplaying game, so this post is a collected rant on a concept, not a.
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There is also a sourcebook for dealing specifically with young characters and apprenticeswhich covers many of the issues in greater detail.
Making an early life character should be a little easier than crafting a wizard, because in theory the character has had less time in the setting and should not have the complexity and experience points of an older magca.
Generally it is too, but I find it has different problems.
As a player I want t be able to try many different solutions to story challenges, and skills are a hurdle to many solutions. There is little skill depth for very young Ars Magica characters. I say this as the early life XP only allows for a few skills at a moderate level, and no skills at high numbers.
Now while that makes sense, it apprentoces seems that younger people might need slightly more breadth in skills coverage than allowed in the rules if they are to conduct themselves as leads in longer stories.
For example — a character who is around years old and knows two languages reasonably well has almost no remaining skill points to spend on other skills. It appears that the skill abstraction which works for seasoned characters does not feel right in youth.
A new wizard for example can have a few skills at reasonable level which is needed and very little else. Building a great all-rounder is nigh on impossible without using a lot of Virtues. This is doubly problematic in Ars as appentices is a game where strong specialisation is preferable Finesse, Arts, Combat, etc.
Virtues and Flaws can help to some degree to cover a generalist, however not appretices all in many cases. You are commenting using your WordPress.
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Notify me of new posts via email. So what do we as appdentices do? Well primarily we set the group expectation to recognise the limitations and encourage stories and story-guides to not push boundaries where a young character would be unduly challenged.
Scale the challenges to the characters. I know that is very often a given in Ars Magica but it is not always the case. Difficulty numbers for target rolls can be set to ranges where the characters will fail, ads runs into why the role was needed or expected in the fist place.
An apprentice story should be designed so that the ras are not dependant on successful skill resolution. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in: Email required Address never made public. Post was not sent – check your email addresses! Sorry, your blog cannot share posts by email.