GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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Written by Spike Y. There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics. The first edition had groupings of character powers that were not used in the second edition. Pages using deprecated image syntax.
Super Scum — When it comes to being good at being bad, here are the metavillians that wrote the book! Again, the latest version has mostly better art, though still uncolored.
Sean Punch pages. Supertemps — Call Supertemps, the world’s only metahuman employment agency! Views Read Edit View history. Written by William H. You don’t have to rewrite your campaign to include the characters from Mixed Doublesnor are these characters designed to be used once and then ignored for the rest of the campaign.
The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. When roleplaying games appeared, supers quickly became one of their most popular genres — and one of the most challenging to do right.
The supers are here! Men and women with strange powers protected ordinary mortals from a sypers of threats, from street crime to world-shattering disasters. The first edition was published in This was fixed in the second edition, so that powers could be bought individually.
Read the Designer’s Notes for free on Pyramid! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want gursp run them!
Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super and secret identities. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality — not just combat monsters.
Power Groups were retained as an optional system.
The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world superrs uses superhero teams to keep the peace.
GURPS Powers covers all of the mechanics from this book, though it doesn’t include the setting information.
That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. This page was last edited on 12 Aprilat